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Finding Nemo 3D: Interview with Andrew Stanton

By Premier
Finding Nemo 3D: Interview with Andrew Stanton

If you’re anything like us, the release of Finding Nemo 3D has you flapping your fins with excitement. Read on to hear what writer and director Andrew Stanton has to say about the re-release, his inspiration and voicing everyone’s favourite sea turtle Crush.

What were your first impressions of Finding Nemo in 3D?

Watching the first few scenes from Finding Nemo in 3D was like I’d never seen a 3D movie before. It took my breath away. It felt like I was more underwater. It makes the scary moments scarier. It makes the beautiful moments more beautiful. It really drops you deeper into the story. It just amplifies everything.


Why is Finding Nemo such a great fit for 3D?

I can’t imagine a movie better suited for 3D. Firstly, there’s something hyper dimensional about computer animation that’s interesting even when it’s on a 2D plane. Secondly, this movie is set in an environment that has a very definitive three-dimensional quality to it—being underwater is like being in a big cube, there’s space on all sides. We had to introduce all these elements—light shafts, particulate matter, changes in the current—to remind the audience of that space. It turns out that those tricks were a huge aide in incorporating the 3D effect. It’s as if we planned for it.


Describe the 3D glasses created for Finding Nemo.

There are little 3D diving masks for the kids. I love it when all these details can extend beyond the film to amplify the whole theme of the movie. Anybody who decides to look left or right during the movie will still feel like we're all under water, which I think is just fantastic.


What are some of your favorite scenes in the film?

I think the scene that was probably the biggest breath-taker was the jellyfish scene. Even before it was in 3D, it was all about depth. It was filled with endless layers of jellyfish that just seemed to go on forever. It was a maze—a formidable obstacle: “How are we going to get out of this forest when there’s no end in sight?”


What prompted the idea for Finding Nemo?

When my son was five, I remember taking him to the park. I had been working long hours and felt guilty about not spending enough time with him. As we were walking, I was experiencing all this pent up emotion and thinking “I-miss-you, I-miss-you,” but I spent the whole walk going, “Don’t touch that. Don’t do that. You’re gonna fall in there.” And there was this third-party voice in my head saying, “You’re completely wasting the entire moment that you’ve got with your son right now.” I became obsessed with this premise that fear can deny a good father from being one. With that revelation, all the pieces fell into place and we ended up with our story.


What were some of the references you used to achieve the look of Finding Nemo?

We kept coming back to Bambi because of the way the filmmakers adhered to the real nature of how these animals moved and what their motor skills were. They used that as the basis for getting as much expression, activity and appeal. We wanted our characters to work in that same way. We thought of it as Bambi underwater.


How did you come to provide the voice of Crush the sea turtle?

It was kind of unique at the time, but it's become kind of commonplace now. For Crush, we auditioned a lot of actors, but nobody seemed to match the stupidity and “dudeness” that I had done on the scratch. I was the first one trying to replace it, but we ran out of time and had to animate to it for a test screening with a live audience. And at that particular screening, the character got the highest scores of all the characters in the movie, so that kind of cemented it.


Are you excited to show this film to a new generation?

I have to admit—beyond the elevated sensory experience—one of the biggest thrills of this movie coming out in 3D is that is gives us a great excuse to present it on the big screen again to a whole new generation of kids. There’s something about that invisible connection—that electricity you share with all the other audience members—all focused on this one story.

Catch Finding Nemo 3D in cinemas from 29 March 2013



Tagged: pixar, interview, fun, finding nemo, film, disney pixar, disney, cinema, andrew stanton

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